Integrated Technology wins Scientific Games 2016 “Top 40 Innovative Technology Companies in Georgia” honors
Scientific Games Corporation ("Scientific Games" or the "Company") today announced that the Technology Association of Georgia (“TAG”) has named the Company as one of its Top 40 Innovative Technology Companies in Georgia for the second year running. The award honors Georgia companies for leading innovation, financial impact and efforts to spread awareness for the state’s technology initiatives throughout the U.S. and globally. Scientific Games was recognized for its integrated data analytics platforms, gaming systems, mobile and web technology, and multi-media national TV game show to give consumers multi-channel access to lottery games. All of the technologies were developed at Scientific Games’ global lottery center in metro-Atlanta where more than 1,100 Georgians are employed in technology, manufacturing and professional jobs.
LAS VEGAS and ATLANTA, Mar. 3, 2016 /PRNewswire/ -- Scientific Games Corporation ("Scientific Games" or the "Company") today announced that the Technology Association of Georgia (“TAG”) has named the Company as one of its Top 40 Innovative Technology Companies in Georgia for the second year running. The award honors Georgia companies for leading innovation, financial impact and efforts to spread awareness for the state’s technology initiatives throughout the U.S. and globally. Scientific Games was recognized for its integrated data analytics platforms, gaming systems, mobile and web technology, and multi-media national TV game show to give consumers multi-channel access to lottery games. All of the technologies were developed at Scientific Games’ global lottery center in metro-Atlanta where more than 1,100 Georgians are employed in technology, manufacturing and professional jobs.
“The 2016 Top 40 finalists are an elite group of innovators who represent the very best of Georgia’s Technology community,” said Tino Mantella, president & CEO of TAG. “The 2016 Top 40 finalists are shining examples of what makes our state such a hotbed for technology and community.”
Jim Kennedy, Group Chief Executive, Lottery for Scientific Games, said, “Scientific Games continues to serve as a technology thought leader in the global lottery industry, developing secure solutions for government lotteries as they respond to the technology integration being driven by consumer trends and business intelligence. Our mission is to help our lottery customers manage their business to maximize returns to beneficiaries like Georgia’s HOPE Scholarship and Pre-K programs.”
For its lottery business based in Georgia, in the last year Scientific Games filed 39 new U.S. and foreign patents and was issued 36 patents globally. The Company’s iLab team is dedicated to researching the applicability of new technologies in lottery and gaming through the methodology of rapid prototypes, and other futurist teams track megatrends. The iLab team develops new technology concepts for lotteries, mobile, web, retailers, government regulators and players.
TAG will recognize Scientific Games and other members of this prestigious group at the 2016 Georgia Technology Summit on March 17, 2016, at the Cobb Galleria Centre. With exhibits from each of the Top 40, the 2016 Georgia Summit is expected to draw a crowd of more than 1,300 C-level executives, entrepreneurs, technology professionals and academia to celebrate and recognize Georgia’s technology community. For more information about the Georgia Technology Summit, visit www.tagonline.org/events/georgia-technology-summit.
With operations on six continents, Scientific Games provides lottery games, services, systems and retail technology to more than 150 lotteries globally, including the Georgia Lottery and nearly every North American lottery.
About Scientific Games (www.scientificgames.com)
Scientific Games Corporation (NASDAQ: SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery and interactive markets. The Company's portfolio includes gaming machines, game content and systems; table games products; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services.For more information, please visit: www.scientificgames.com.
In this press release, Scientific Games makes “forward-looking statements” within the meaning of the U.S. Private Securities Litigation Reform Act of 1995. Forward-looking statements describe future expectations, plans, results or strategies and can often be identified by the use of terminology such as “may,” “will,” “estimate,” “intend,” “continue,” “believe,” “expect,” “anticipate,” “should,” “could,” “potential,” “opportunity,” “goal,” or similar terminology. These statements are based upon management’s current expectations, assumptions and estimates and are not guarantees of timing, future results or performance. Actual results may differ materially from those contemplated in these statements due to a variety of risks and uncertainties and other factors, including, among other things: competition; U.S. and international economic and industry conditions, including declines in or slow growth of lottery retail sales or gross gaming revenues, reductions in or constraints on capital spending by gaming or lottery operators and credit risk relating to customers; slow growth of new gaming jurisdictions, slow addition of casinos in existing jurisdictions and declines in the replacement cycle of gaming machines; ownership changes and consolidation in the casino industry; opposition to legalized gaming or the expansion thereof; ability to adapt to, and offer products that keep pace with, evolving technology; ability to develop successful gaming concepts and content; laws and government regulation, including those relating to gaming licenses and environmental laws; inability to identify and capitalize on trends and changes in the gaming and lottery industries, including the expansion of interactive gaming; dependence upon key providers in our social gaming business; retention and renewal of existing contracts or entry into new or revised contracts; level of our indebtedness, higher interest rates, availability and adequacy of cash flows and liquidity to satisfy obligations or future needs, and restrictions and covenants in our debt agreements; protection of our intellectual property, ability to license third party intellectual property, and the intellectual property rights of others; security and integrity of our software and systems and reliance on or failures in our information technology systems; natural events that disrupt our operations or those of our customers, suppliers or regulators; inability to benefit from, and risks associated with, strategic equity investments and relationships, including (i) the inability of our joint venture to meet the net income targets or otherwise to realize the anticipated benefits under its private management agreement with the Illinois lottery, (ii) the inability of our joint venture to meet the net income targets or other requirements under its agreement to provide marketing and sales services to the New Jersey lottery or otherwise to realize the anticipated benefits under such agreement (including as a result of a protest) and (iii) failure to realize the anticipated benefits related to the award to our consortium of an instant lottery game concession in Greece; failure to achieve the intended benefits of the acquisition of WMS, including due to the inability to realize synergies in the anticipated amounts or within the contemplated time-frames or cost expectations, or at all; inability to complete future acquisitions, including the pending acquisition of Bally Technologies, Inc. (“Bally”) due to the failure to obtain the required approvals or debt financing or otherwise; litigation relating to the pending Bally acquisition; disruption of our current plans and operations in connection with the pending Bally acquisition (whether prior to its completion or following its completion, including in connection with the integration of Bally), including departure of key personnel or inability to recruit additional qualified personnel or maintain relationships with customers, suppliers or other third parties; costs, charges and expenses relating to the pending Bally acquisition; inability to successfully integrate future acquisitions, including Bally (including SHFL entertainment, Inc. and Dragonplay Ltd.) following completion of the pending Bally acquisition; failure to realize the intended benefits of the pending Bally acquisition, including the inability to realize the anticipated synergies in the anticipated amounts or within the contemplated time-frames or cost expectations, or at all; inability to control Bally until completion of the Bally acquisition; incurrence of restructuring costs, revenue recognition standards and impairment charges; fluctuations in our results due to seasonality and other factors; dependence on suppliers and manufacturers; risks relating to foreign operations, including fluctuations in foreign currency exchange rates and restrictions on the import of our products; dependence on our employees; litigation and other liabilities relating to our business, including litigation and liabilities relating to our contracts and licenses, our products and systems, our employees, intellectual property and our strategic relationships; influence of certain stockholders; and stock price volatility. Additional information regarding risks, uncertainties and other factors that could cause actual results to differ materially from those contemplated in forward-looking statements is included from time to time in our filings with the SEC, including under the heading ”Risk Factors” in our most recent Annual Report on Form 10-K. Forward-looking statements speak only as of the date they are made and, except for Scientific Games’ ongoing obligations under the U.S. federal securities laws, Scientific Games undertakes no obligation to publicly update any forward-looking statements whether as a result of new information, future events or otherwise.
Source: Scientific Games Corporation
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